Ultimate Regular Quake Patch 1.06a (short URQP)
I wanted to fix all known bugs, have skin support and some other goodies which DO NOT change the regular gameplay.
new in version 1.06a:
- Fixed crash with "No simultaneous shots fix" and Quake finale
- Changed all builtin function numbers and names to the final QSG standard
new in version 1.06:
- FrikBot 0.10a support with "client on listen server changelevel fix" by FrikaC
- Shooting/jumping when respawning fix by Patrick Martin
- Negative damage ("healing") fix, now trigger_hurt entities can be used to create healing zones
- Armortype correctly stored between levels by Slot Zero
- Simultaneous shots are now possible (needs corrected EndFrame function: Endframe directly after entity loop)
- Support of the Enhanced BuiltIn Function System (EBFS)
- Custom gravity for maps is now like Quake 2 ("gravity" and no more "sv_gravity")
- Custom wateralpha for maps like custom gravity ("wateralpha" and no more "r_wateralpha")
- Custom wateralpha send to connecting clients
- Option: Random map rotation is now Omnicron/FrikBot-like with a twist
cvar "samelevel" is now used for map rotation (previously "scratch1")
cvar "temp1" is used to avoid repeating the same level