============================================================================= NOTE FROM THE IMPEL DEVELOPMENT TEAM ============================================================================= WE HAVE MADE THIS FULL VERSION OF OUR SOFTWARE AVAILABLE TO THE GAMING COMMUNITY AS SHAREWARE. PLEASE DISTRIBUTE THESE FILE THROUGH THE NET AS MUCH AS YOU LIKE, YOU *MUST* INCLUDE THE DOCUMENTS AND LICENSING INFO. IF YOU FINISH ABYSS IN SP, OR PLAY ABYSS DM OFTEN, PLEASE REGISTER YOUR COPY FOR REGULAR UPDATES, AND A REGISTRATION PATCH TO REGISTER YOUR VERSION. REGISTRATION DOES NOT INCLUDE MAPS, THEY ARE AVAILABLE FOR DOWNLOAD FREE! VISIT THE IMPEL DEVELOPMENT TEAM SITE AT HTTP://WWW.PLANETQUAKE.COM/IMPEL FOR INFORMATION ON HOW TO REGISTER AND WHERE TO SEND YOUR FEE!! VISIT OUR SITE FOR MORE INFORMATION ON THE BLATANTLY DISRESPECTFUL AND CRIMINAL COPYRIGHT INFRINGEMENTS ENACTED UPON US BY OUR EX-PUBLISHER, INSTANT ACCESS INTERNATIONAL, INC. (HTTP://WWW.INSTANTACCESS.COM) SEND EMAIL TO INSTANT ACCESS TODAY! DON'T TAKE CRAP FROM 2-BIT CRIMINALS! max@instantaccess.com greg@instantaccess.com david@instantaccess.com pam@instantaccess.com paul@instantaccess.com IT IS OUR RIGHT TO RELEASE THIS SOFTWARE, AS WE RETAINED FULL COPYRIGHT IN ALL RESPECTS ACCORDING TO RESPECTIVE INTERNATIONAL COPYRIGHT LAWS, ACTS, AND TREATIES, AND THROUGH WRITTEN CONTRACT SIGNED BY OUR EX-PUBLISHER. THIS VERSION CAN BE REGISTERED FOR A FEE OF 15$ US, AND ENTITLES YOU TO UPDATES WHEN THEY BECOME AVAILABLE. ============================================================================= SOFTWARE LICENSE ============================================================================= THIS PROGRAM, ABYSS OF PANDEMONIUM "SOFTWARE" AND ALL COPYRIGHTS, TRADEMARKS AND ALL OTHER INTELLECTUAL PROPERTY RIGHTS RELATED TO IT ARE OWNED BY THE IMPEL DEVELOPMENT TEAM, AND ARE PROTECTED BY INTERNATIONAL TREATY, AS WELL AS US AND CANADIAN COPYRIGHT LAWS AND PROVISIONS, AND ALL APPLICABLE LAW INCLUDING THE LANHAM ACT. YOU MUST TREAT THE SOFTWARE LIKE ANY OTHER COPYRIGHTED MATERIAL, AS REQUIRED BY ALL APPLICABLE U.S., CANADIAN AND INTERNATIONL LAWS. YOU AGREE THAT YOU ARE RECEIVING A COPY OF THE SOFTWARE BY LICENSE ONLY AND TO USE AT YOUR OWN RISK. THE IMPEL DEVELOPMENT TEAM DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO THE SOFTWARE. THE IMPEL DEVELOPMENT TEAM DOES NOT WARRANT THAT THE OPERATION OF SOFTWARE WILL BE ERROR FREE OR THAT THE SOFTWARE WILL MEET WITH YOUR REQUIREMENTS. IT ALSO WARRANTS THAT THIS SOFTWARE IS RELEASED AS IS AND NO TECHNICAL SUPPORT WILL BE PROVIDED OTHER THAN VIA DOCUMENTS AVAILABLE AT THE IMPEL DEV TEAM WEB SITE. YOU CANNOT SELL, RENT, LEASE, SUB-LICENSE, TRANSLATE, COMMERCIALLY EXPLOIT OR USE THIS SOFTWARE FOR ANY COMMERCIAL PURPOSE WHATSOEVER. YOU ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTAND THIS AGREEMENT. YOU ALSO UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER, THAT YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. FOR MORE NEWS AND RELEASES...... MAIN : www.planetquake.com/impel FRIENDS : www. ============================================================================= 1: ABYSS OF PANDEMONIUM SYSTEM REQUIREMENTS ============================================================================= PROCESSOR : Pentium 90 or higher (3d accelerator recommended) Pentium 200 or higher recommended OPERATING SYSTEM : MS-DOS 5.0 or higher, Windows 95 VIDEO CARD : VESA compliant PCI graphics card is highly recommended. HARD DRIVE : 40 MB uncompressed free MEMORY : 16MB minimum (32MB recommended) SOUND CARD : Supports most major sound cards. YOU MUST HAVE QUAKE ® INSTALLED TO USE ABYSS OF PANDEMONIUM! ============================================================================== 2: INSTALLATION ============================================================================== 1. After downloading all 4 files: unzip AOPV105A.ZIP to C:\QUAKE\IMPEL\ unzip AOPV105C.ZIP to C:\QUAKE\IMPEL\MAPS unzip AOPV105D.ZIP to C:\QUAKE\IMPEL\MAPS unzip AOPV105E.ZIP to C:\QUAKE\IMPEL\MAPS then run the game with GLQUAKE -GAME IMPEL ============================================================================== THE STORY ============================================================================== You have been through time, faced monsters most mortals would have died just looking at. It would pretty much seem like your work was done and you could retire. But it's not a nice universe we live in now is it? Quake's general, The Dark Reaver Legond, has returned from conquering yet another dimension. Expecting great fanfare upon arrival, Legond receives only the sad news that a lone Earth denizen has stopped Quake not once, not twice, but on three separate occasions. Outraged, Legond gathers the now infamous Dark Horde from the far reaches of the universe and plots the destruction of this mortal. Legond has a whole slew of new traps and nasties in store for you before dragging you into an unknown dimension to do battle with you face to face. This is going to be your most terrifying and difficult mission to date. Once again it's up to you to stop Quake's armies, but this time, they know you're coming and they're ready for you. Legond will stop at nothing to see your severed head spiked above Quake's throne. ============================================================================== New Weapons in Abyss Of Pandemonium ============================================================================== Napalm Gun: This is definitely not your typical grenade launcher. Gameplay reaches new heights of strategic intensity with these scorching beauties. Launch them at your worst enemy and watch them burst into flames! Flames stick to walls, ceilings, and floors. Use them strategically to lay waste or block the attack paths of your enemies. Rocket Powered Impaler: This weapon fires rocket powered steel shafts that can gib or impale your enemy on contact. Be careful, it has quite a kickback! Prototype LG-2: This is a prototype of an advanced weapon designed specifically for destroying The Dark Horde. Electrical by nature, when angled of the cielings, walls, or floors, it ricochets out a scattered electrical force. Watch them in agony as they fry to a crisp!! It takes a skilled warrior to master this weapon, since the electrical current can spread from one opponent to the next - even you. Armor Mounted Laser System: This powerful weapon has three different power levels, each more powerful than the next. When an upgrade is picked up, it is automatically installed, and the integrated on-board computer will let you know. The system is mounted on the shoulder pieces of the armor, and features semi-auto targeting with Level II and III upgrades installed. Key 1 = Axe Key 2 = Shotgun Key 3 = Double Barrel Key 4 = Nailgun Key 5 = Super Nailgun Key 6 = Grenade Launcher / Napalm Launcher Key 7 = Rocket Launcher / Impaler Key 8 = Lightning Gun / Prototype LG-2 Key 9 = Armor Laser System ============================================================================== New Powerups in Abyss Of Pandemonium ============================================================================== Field Generator: Upon activation, your utility belt will emanate an invisible force field with automatic intensity levels that can shield you against many attacks, and absorb quite a bit of damage. New Creatures in Abyss Of Pandemonium Grenling: These creatures travel in packs attacking like bats. They are fast and dangerous, NEVER turn your back on one, or you WILL suffer the consequences! Lightning Enforcer: These powerful versions of Enforcers will try to fry you with a blast of energy every chance they get. They don’t have much range, but they pack a particularly powerful zap! Dark Knight: Evil reincarnated knights, who’s only purpose is death. These creatures travel in groups, and will join together to bring forth lightning. They’re fast, but with the right weapon, you JUST MIGHT survive! Juggernauts: These humongous armor-plated robots will stop at nothing. There are 2 different kinds, each with extremely fast disruptor beam guns and advanced tactical rockets, so don’t get too close or you’ll be smashed down with a 4 foot steel blade!! Blud: This disgusting and vile creature is one of a kind. It hasn’t been fed for a long, long time and is almost impossible to kill, you’ll have to outsmart it if you want to stay alive. Not only will it suck the life out of you, but it will spit the bones of it’s former victims at you to keep you at bay. Legond: She’s the wickedest, meanest, and toughest babe you’ll ever fight. Her only goal is to see you dead, so don’t fool yourself - she’s a killer. You better be good, ‘cause she don’t take no prisoners! TIP: Some weapons are better vs. particular monsters than others. If a new monster seems real tough, switch weapons, or die. ============================================================================== New Environmental Hazards and Effects in Abyss Of Pandemonium: ============================================================================== Exploding walls/ Fallaway floors: Floors can fall away instantly, and some walls and obstructions can be destroyed. Pinhead Traps: Ever have the flesh RIPPED off your bones by a hundred metal claws?! Flesh or steel, these traps will unleash a devastating barrage of claws. If you want to get past one, you’ve got to be REAL careful. Use the Pinhead Trap to your advantage by leading monsters into them, and watch the gibs fly!! Lightning Traps: These are a total burn (hehe) Trapbars: These rotating shafts of death are nothing but trouble. Don’t get close - or you WILL die a horrible death! ============================================================================== "Abyss Of Pandemonium" © 1997 Impel Development Team. ============================================================================== We are the Impel Development Team: Game Core Design: A.J. "Crazed Fan" Greenlee, Ryan "Gribe" Mallen, Jamie "Sylvan Elf" Wood, Alex "Cybermind" Redman Programming: Ryan "Gribe" Mallen, Alex "Cybermind" Redman, Jamie "Sylvan Elf" Wood Level Design: Marcus Dromowicz, Hannu "Falconna" Hurme, Juha "Psychodad" Koiste Jim Hendrickson Model Design: Cayenne "X" Mandua, Jeramy "Agent" Cooke Artwork: Iika Hernanan, Kaspar Loit, Jeramy "Agent" Cooke, Musical Score: Darren "Tremor" Nuckholls Sound Effects: Alex "Cybermind" Redman Voice Actors: Computer Voice: Lina "Wren" Valenti Monster sounds: Pete "Gwai" Frain Special Thanks: Avery Barnett, Kevin Hansen and all the guys at the following Quake news sites: www.psychogamer.com, www.voodooextreme.com, www.planetquake.com, www.webwarriorz.com, www.stomped.com and Nakedman's TC List ============================================================================== Special thanks to id Software: ============================================================================== Biz: Todd Hollenshead, Donna Jackson, Barrett Alexander Programming: John Carmack, Michael Abrash, John Cash Game Core Design: Sandy Petersen, American McGee, Tim Willits Art: Adrian Carmack, Kevin Cloud, Paul Steed For creating the game we love. Quake ® is a registered trademark of Id Software, Inc. All other trademarks are of their respective owners. All rights reserved.