Last but not least, some important information for Classic Quakers with Nvidia cards.
You may recognized that a lot of new detonators have been leaked to the public, and maybe you even recognized problems with them and Classic Quake.
So I tested all versions up to 5.30 and I currently recommend the 5.13 detonator drivers for Win9x and Win2K.
With the 5.13 Detonator drivers WinQuake does not flicker, the desktop is not corrupted after exiting WinQuake and the transparent console in GLQuake works fine.
Only GLQuake and also Half-Life and Quake 2 flicker in the beginning for nearly a minute, because the OpenGL buffer flipping mode is set to "auto".
To avoid this just set OpenGL buffer flipping mode to "Use Block Transfer".
One problem is still left, when you run GLQuake with a resolution that differs from your desktop resolution and switch back and forth to the desktop, then GLQuake is not correctly displayed.
The display of GLQuake does not start at the top of the screen, but somewhere in the middle (depending on the resolution difference).
I do not recommend 5.14 or 5.16 as they crash WinQuake when it is first started, the second start works, the third not, the fourth works again and so on and so on...
The general protection fault occurs in DDHELP (NVDD32.DLL) and you have to throw the WinQuake task out of the system.
I do not recommend 5.22 or 5.30 as they make all flashblends greenish..
Please help and report those problems to Nvidia by using the support form on their drivers page.
You can get the latest leaked drivers at 3DChipset or ReactorCritical.