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|July 24, 2000|
|July 12, 2000|
|June 24, 2000|
The newly released WorldCraft 3 can not be used for Classic Quake mapping as it outputs a new map format, which can not be processed by Quake's QBSP. A reminder for 3Dfx users that they do not need my OGL16BIT package anymore if they use a Quake port based on the released sourcecode, just use the "-no8bit" parameter.
I updated the readmes accordingly.
With the 5.13 Detonator drivers WinQuake does not flicker, the desktop is not corrupted after exiting WinQuake and the transparent console in GLQuake works fine.
Only GLQuake and also Half-Life and Quake 2 flicker in the beginning for nearly a minute, because the OpenGL buffer flipping mode is set to "auto".
To avoid this just set OpenGL buffer flipping mode to "Use Block Transfer".
One problem is still left, when you run GLQuake with a resolution that differs from your desktop resolution and switch back and forth to the desktop, then GLQuake is not correctly displayed.
The display of GLQuake does not start at the top of the screen, but somewhere in the middle (depending on the resolution difference).
I do not recommend 5.14 or 5.16 as they crash WinQuake when it is first started, the second start works, the third not, the fourth works again and so on and so on...
The general protection fault occurs in DDHELP (NVDD32.DLL) and you have to throw the WinQuake task out of the system.
I do not recommend 5.22 or 5.30 as they make all flashblends greenish..
Please help and report those problems to Nvidia by using the support form on their drivers page.
|January 20, 2000|
|January 04, 2000|
|January 03, 2000|
You may notice that in the QW code, all references to the progs strings (pr_strings) are wrapped in functions called PR_GetString and PR_SetString. This was required to make the source 64 bit clean. You may want to copy this to the WinQuake source so that you can compile on platforms like the DEC Alpha Linux (which has 64bit pointers).Last but not least Jeff Ford told me that he cooked up an tutorial to compile GLQuake with LCC-Win32 (I assume that WinQuake will be compilable with it too).
|January 02, 2000|